
/////////////////////////////////////////////
//@gpۂ͗pKĂB //
/////////////////////////////////////////////

@@eGtFNg֐

@@@g ` i鏴 ̒e쐬֐
@@@CreateObjShot01_T01(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T01(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T01(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T01(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@_^ ` @D ̒e쐬֐
@@@CreateObjShot01_T02(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T02(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T02(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T02(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@_uX|C[ ` __ ̒e쐬֐
@@@CreateObjShot01_T03(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T03(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T03(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T03(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@Pj ̒e쐬֐
@@@CreateObjShot01_T04(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T04(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T04(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T04(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@eGtFNg֐
@@@ObjShot_ShotDelay(id, X, Y, Alpha, Angle, Time);
@@@ObjShot_ShotBreak01(id, X, Y, Angle, Time);
@@@ObjShot_ShotBreak02(id, X, Y, Angle, Time);
@@@ObjShot_ShotBreak03(id, X, Y, Angle, Time);
@@@ObjShot_ShotBreak04(id, X, Y, Angle, Time);

@@̗̓Q[W֐

@@@LifeBar_A_01(color, long, slide, direct);
@@@LifeBar_B_01(color, long, slide, direct);
@@@LifeBar_A_02(color, long, slide, direct);
@@@LifeBar_B_02(color, long, slide, direct);
@@@LifeBar_A_01_Ex(color, long, slide, direct);
@@@LifeBar_B_02_Ex(color, long, slide, direct);
@@@LifeCircleBar_A(long, slide, direct);
@@@LifeCircleBar_B(long, slide, direct);
@@@LifeCircleBar_Marker(movelong);
@@@LifeStockBar(nam);
@@@LifeStock(nam, type);
@@@LifeStockDraw(x, direct);
@@@LifeStockBreak(nam);
@@@DrawEnemyName(graphic, startY, endY, direct);

@@c莞ԕ\֐

@@@DrawTimer();
@@@DrawTimerEx(type);
@@@CountDown(se1, se2);

@@Gl~[}[J[֐

@@@EnemyMarker01();
@@@EnemyMarker02();
@@@EnemyMarker03();
@@@EnemyMarker04();
@@@EnemyMarker05();

@@GI[֐

@@@Aura1(time,r,g,b);
@@@Aura2(time,r,g,b);

@@@Aura1_1(time,r,g,b);
@@@Aura1_2(time,r,g,b);

@@g@w֐

@@@MagicCircleEx(direct);
@@@MagicCircleEx2(direct);

@@EgUGtFNg

@@@Concentration03(time, r, g, b);
@@@Concentration04(time, r, g, b);
@@@Concentration05(time, r, g, b);
@@@Concentration06(time, r, g, b);
@@@Diffusion01(nam, r, g, b);
@@@Diffusion02(nam, r, g, b);
@@@Explosion02(x, y, desalpha, r, g, b, addscale, time);

@@@Concentration(type, r, g, b);
@@@Diffusion(type, r, g, b);
